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Anime Legacy Simulator Dungeons: How to Enter and What You Earn

When Anime Legacy Simulator dungeons open, how to enter from the lobby, what a room-by-room run looks like, and what you earn along the way.

Dungeons are Anime Legacy Simulator's room-by-room instance mode and, together with Trials, the game's primary source of bulk reroll tokens and farming materials. Getting in is simple once you know the schedule: dungeons open on a timer from the lobby's main hall, a run means clearing enemies to unlock the next door (up to 50 rooms), and the loot runs from trait shards to a permanent extra fighter slot at Round 50.

How to get into a Dungeon

  1. Teleport to the main hall in the lobby. The Dungeon area sits right next to the Trial area.
  2. Wait for an open window. Dungeon mode is timed: instances appear at the :00 and :30 marks, with Trials filling the alternating :15 and :45 slots. When a dungeon opens, an indicator appears at its lobby spot and you can walk in.
  3. Choose your difficulty. The Dungeon offers Easy, Normal, and Hard variants. At launch only Easy was open, with a single dungeon available — the updates page tracks what's been added since.

What a run looks like

Each room holds a pack of enemies, and clearing them opens the door to the next room. A run continues through up to 50 progressive rooms — the final milestone is called Door 50 or Dungeon Round 50 — and the scaling is aggressive: one early-game player watched enemy HP climb from about 2 million to over 10 million within a few rooms.

Keep two things in view as you push deeper:

  • The mini-map. The map in the top-right corner shows the dungeon layout, and treasure rooms appear on it as yellow squares. Expect 2 to 5 treasure rooms per run, each holding small, medium, and large chests filled with reroll tokens — small chests drop roughly 7 items, while medium and large chests drop 15–23 depending on your active multipliers.
  • Per-kill yields. Regular monsters drop a maximum of 2 base items each and mini-bosses drop 2–3. With active drop boosts, regular mobs can drop up to 4.

Attacking the chest in a yellow treasure room also gives you a chance at the Stat Reset Token, the item that resets your level-point allocation — handy if you spread points early and want them back.

Round 50 carries the run's headline reward: beating it grants one permanent extra fighter equip slot. Any slots beyond that come from the Extra Equip game pass.

If your damage is still modest, exiting around room 40 avoids the steepest high-health scaling — a recommendation rather than a hard rule. With drop buffs active, a run that clears through rooms 40–50 yields roughly 600–1,000 rerolls on its own.

What you earn in a dungeon

RewardWhere it comes fromWhat it's used for
Reroll tokensEnemy kills and treasure chestsRerolls — the bulk payout the mode is farmed for
Trait shardsDungeon rooms (a primary source); chest rooms drop around 15–25 fragments per chestRolling fighter passives
Stat Reset TokenChance drop from attacking a treasure-room chestResetting level-point allocation
Adventure Upgrade pointsPlaying Dungeon runsLobby station stat upgrades
Talent TokensThe Dungeon listing shows 10–20 pieces at a 50–100% drop rateThe Talent system
Clock artifactLootable box in the Easy DungeonArtifact collection
Upgrade and passive reroll stonesDrops inside the dungeonUpgrades and passive rerolls
Nezuko box, Luffy's waist wrap, gourdShared dungeon and Trial dropsDamage-boosting accessories; the gourd fuels weapon passive rerolls
Extra fighter equip slotBeating Dungeon Round 50One permanent additional team slot

Adventure Upgrade points plug straight back into the lobby. They're spent at the Adventure Upgrade station — opened with the globe icon — to level account-wide stats: damage, player damage, fighter damage, yen, XP, drops, luck, gacha, and attack range. Points are earned in the dungeon but spent in the lobby, so bank them between runs; if you're unsure what to raise first, the best stats guide walks through the priorities.

Most of the rest feeds your fighters' builds. Trait shards are the material for rolling passives — the full loop is covered in how to reroll passives — and Talent Tokens power the Talent system. On the gear side, the Nezuko box and Luffy's waist wrap boost damage for both your fighters and your character, and one early player even pulled a sword alongside those two accessories from dungeon runs. Because the gourd drives weapon passive rerolls, dungeon sessions push your weapons and accessories forward at the same time as your passives.

Farming dungeons on repeat

Instances open roughly every 30 minutes, so the standard loop is to alternate Dungeon runs with Trial waves. With active drop buffs, that alternating cycle farms roughly 2,800 rerolls per hour. Weather matters too: rainy weather boosts drop rates across all modes, making it an ideal window to clear dungeons — the weather guide covers the full rotation.

A note on automation: in one post-update look at the automation settings, Dungeon mode supported auto-zone but didn't offer auto-leave or auto-retry — so expect to queue into each window manually for now.

Pushing toward Round 50

The deepest doors are guarded by massive-HP "boss sponge" enemies, and boss-damage passives pay off there: Mercenary (+25% boss damage, +50% Ultimate skill damage, and a 4% resource drop boost) produces competitive clear times against those sponges — which matters if you're chasing the Round 50 slot reward. It's an A-tier roll target on the passives tier list.

If you're new to the game, pair your dungeon windows with the beginner guide — the rerolls, shards, and stones you farm here feed progression across the rest of your account.