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Anime Legacy Simulator Fighter Leveling: How to Feed Fighters and Where to Get Food

How to level up fighters in Anime Legacy Simulator through the Feed menu, and where food comes from: Auto Deconstruct, manual dismantling, and ration items.

Fighters in Anime Legacy Simulator — called units or champions in some menus — level up in exactly one way: you feed them food from the Feed menu on their profile. The fighter's level and damage stat rise the moment you confirm. The real work is keeping the food stocked, because food cannot be summoned directly from stars. Nearly all of it comes from dismantling duplicate fighters pulled from summons, with ration items like Pirate Rations and Rice Balls as a direct top-up.

How to feed and level up a fighter

  1. Open the main menu and select the Fighters section.
  2. Click the fighter you want to upgrade — any collected fighter that has not reached the level cap.
  3. Click the Feed button on its profile window.
  4. Choose how much food to invest, or use the add-all option to dump your entire stockpile in.
  5. Confirm. The level and damage increase immediately.

One rule surprises players coming from clicker-style games: fighters gain no experience from attacking mobs or world bosses. Every level comes from the Feed menu. Weapons work the opposite way — they cannot be fed at all and only level up by being used in combat.

What feeding is worth

Feeding scales hard. Reported examples: an Exclusive Freiren went from 40 base damage to several thousand within seconds of feeding and reached about 89,000 damage near the Level 35 cap, while Secret Gojo starts at 210 damage at Level 1 and climbs to roughly 90,000 when maxed. Both are high-rarity units, so treat these as illustrations rather than a formula — actual growth depends on the fighter's base rarity and whether it is Shiny.

On the cap itself: guides consistently report Level 35 as the baseline for the release build. Update 1 coverage describes the cap rising to Level 45, but feeding guides published around the same update still list 35. The exact cap therefore depends on your game version — check where a fighter's level stops in your version before committing food.

Where fighter food comes from

Food has two sources: dismantled duplicate fighters and consumable ration items. You cannot pull raw food from summon stars.

Set up Auto Deconstruct at the summon star. This is the sustainable pipeline. Walk up to a summon star (or open one remotely if you own the pass that enables remote summoning) and click the gear icon to open Star Settings. You will see four handling options: Announcement, Auto Sell, Auto Lock, and Auto Deconstruct — the bottom option, marked with a flower-style icon (shown as Auto-Delete on some menus). Select Auto Deconstruct for the rarities you do not plan to keep, such as Commons, Uncommons, and Rares. From then on, every pulled unit matching those settings converts straight into food instead of taking up inventory space.

Two cautions:

  • The setting only converts the rarities you selected. Before enabling mass deconstruction, use Auto Lock on units you want to keep.
  • Do not confuse it with Auto Sell, which converts summons into Yen currency and produces no food at all.

Dismantle duplicates manually. If Auto Deconstruct was off and your backpack is already full of duplicates: open the Backpack/Inventory menu, go to the Fighters tab, click the dismantle button at the bottom right (next to the trash can icon), select the duplicate units, and confirm. They are removed and instantly converted into food. Before mass-dismantling, lock your high-tier units, Shinies, or anything holding a rare trait so they cannot be deleted by mistake.

Ration items as a top-up. Some shop bundles include food directly. The Starter Pack (99 Robux or 990 Gems) comes with Pirate Rations that grant a substantial chunk of EXP early on, and items like Rice Balls and Pirate Rations feed straight into a unit's leveling gauge. Rations are a supplement — dismantling duplicate summons remains the everyday source.

Stretch your food: EXP traits and the 2x EXP pass

Feeding gets expensive near the cap. Content creators report roughly 175,000 food to take a Secret fighter like Gojo from Level 1 to Level 35; another estimates about 200,000 per unit even with the 2x EXP pass, and 300,000–400,000 without it. Those are creator-reported figures for Secret-tier units — actual cost varies by fighter and active boosts — but the takeaway is the same: reduce the cost before you commit food.

The free way is an EXP trait, rolled at the Trait Reroll NPC in the lobby (one guide also cites the Slayer Village):

BoostEffectHow to get it
Genius 1+10% EXP gainedTrait reroll NPC
Genius 2+18% EXP gainedTrait reroll NPC
Genius 3+25% EXP gainedTrait reroll NPC
ProdigyUp to +100% EXP gainedTrait reroll NPC (rainbow-tier trait, pity 750)
2x EXP Game PassDoubles the EXP fighters gain from foodIn-game shop, 299 Robux / 2,990 Gems

Roll the trait before you invest food, and keep it equipped while the fighter climbs — the bonus only applies while the unit is still gaining levels. Once the fighter hits max level, an EXP trait has no combat value, so reroll it into damage traits like Mercenary, Giant, Tank, or Blessing. The how to reroll passives guide covers the rerolling process.

The 2x EXP Game Pass is an optional accelerator — feeding works fully without it — but it doubles the food EXP applied to your fighters. Fast Open and Multi Open (499 Robux each) do not affect feeding directly; they only hatch stars faster, which indirectly speeds up food generation through Auto Deconstruct. If you are weighing shop purchases, the gamepass tier list compares the options.

Since food is the limiting resource, choosing which fighter to invest it in matters as much as farming it. The best fighters ranking helps you pick units worth maxing, and new players can find the full early-game picture in the beginner guide.